Preliminary Booster Use Induction Experiment

Preliminary Booster Use Induction Experiment Background of the experiment Introduce the experiments that were conducted with the aim of enabling the purchase-use of the Ready Booster. Like the in-game booster experiment, it is an experiment to induce users to consume as much goods as possible through various events or mission rewards in the game. The…

Induction experiment with in-game booster

Induction experiment with in-game booster Background of the experiment In addition to the level design factors in casual puzzle games, is there any other good way to activate the user’s in-game booster purchase-use? Let me introduce you to an experiment that applied some ideas and produced good results. 1. The first thing that came to…

Fantasy of control and mobile gaming

Fantasy of control and mobile gaming Superstitious behavior I think everyone has at least one jinx, small or big. In my case, I have the jinx of believing that if I look at the red sports car before I take the test or get the results, I will get a good result. If you deviate…

Elevator Mirror and Mobile Game Resource Patch

Preliminary Booster Use Induction Experiment The boredom of waiting Waiting for something is pretty boring. It’s a story that anyone can relate to without having to bring up a grandiose psychological theory. The problem is that from real-life services to mobile games and app services, there are inevitable situations that make customers wait. Fortunately, if…

Choice Experiments and Mobile Game Main Lobby

Choice Experiments and Mobile Game Main Lobby Sheena I.N.’s Choice Experiment Professor Sheena Iengar, an American psychologist, is an authority on choice psychology who has conducted various studies on human choice. Of the many studies she has conducted, experiments on the number of choices are quite famous. The researchers first made two shelves in a…